So I recently clambered aboard the Borderlands bandwagon, a little late but better than never. It’s too early to do a review, and frankly there’s little point – everyone loves this gem of a game. But I will say this : Borderlands oozes fun and addictability.
And of course, multiplayer. You can experience Borderlands in 4 player persistent co-op and enjoy a complete romp through the campaign with between 1 and 3 other friends.
And the thought struck me. Why do we even need to play MMORPG’s in a world where a game like Borderlands exists? Think about it. Most of the time we play MMO’s solo while levelling. When we group up, group sizes are usually around 5 to 6 people. With Borderlands, we can enjoy a group experience of 4 people, all the time. And we can do it while enjoying all the regular draws of playing an MMORPG. Phat loot upgrades. Levelups and XP. Customizable skill trees. Quests. (Re-)Spawning mobs. Everything. Borderlands plays like an MMORPG in first person perspective… except it’s not. In many ways, it’s better. It has no subscription fee. It has an offline single player mode. And by it’s very nature, you can exclude all the random idiots that plague MMORPG’s.
So, why do we play MMORPG’s, when we could boot up Borderlands, grab a couple of friends and hook up online or even over LAN? The only conclusion I could come to is that MMO’s give us three things. (1) Endless replayability and almost limitless lifetime. (2) A community larger than merely a small group of friends. (3) And competitiveness. My Axe is Bigger/Purpler than Yours.
With Borderlands, You’d finish the campaign co-op and probably never give the game a second thought, and if your buddies aren’t available you’re kinda left to your own devices. And there’s a lack of e-peen because once the ride’s over.. what’s the point? All the game needs to rectify all of these, though, is an ‘official’ ladder mode ala Diablo via Battle.Net, complete with an ‘LFG’ lobby system where you could hook up with people in your level range online. Hell the game has it’s own form of gladiatorial PVP. Implement ranks and pvp ladder, and you’d suddenly give people a reason to keep at it, keep grinding more levels, better gear. It’s really simple. Diablo was an online multiplayer smash hit for decades. It had no crafting. No massively multiplayer open world. No fancy quests. But it had that whole ‘keeping up with the Joneses’ vibe along with reasons to compete that seeps from every orifice of an MMO like WoW. If Borderlands had that…I for one would find little reason to log back into Azeroth.
And this is why I think that Diablo 3 and Battle.Net 2.0 is going to have a major impact not only on WoW’s subscription rates, but the MMO industry as a whole. I think Borderlands already might have, but none have really realised or acknowledged it. Have we possibly witnessed the birth of a precedent? Of a new age? I think we may have. I’ll go out on a limb here – if, in a couple months, maybe a year or two, we find ourselves spoilt for choice for co-op rpg games? I’ll point to this post.
“Massively Multiplayer”? I think, maybe, it’s overrated.