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Archive for the ‘Warrior’ Category

I’ve tanked ICC10 as a stand in, ¬†often do VoA 10 and 25, sometimes tank the weekly raid or TOC or Ony for fun, and they go smoothly. But step into a pug heroic and, quite often, the group struggles to plod through. I’ve watched raid geared people die on Garfrost over and over and over again, with sheer incredulity. You don’t even NEED healing to survive. Just hide behind the rock when it gets thrown and wait for stacks to fall off. I’ve done it with everyone bar a single wary DPS dead. How is it possible that the second some people step into a heroic, they turn into complete retards?

Often, deaths happen on trash. Most heroic boss fights have turned into brainless zergs and since you’re building threat on one target in that situation, the fight turns into a pretty simple tank and spank. High dps today has made bosses easy. But, oddly, trash harder. 9 times out of 10 the reason people die is due to them dpsing targets you aren’t building threat on. The concept of making the tank focus and using a assist focus macro somehow remains foreign to people. If you are being highly outgeared by dps there’s little you can do to prevent losing aggro if some warlock is nuking an add you aren’t focusing on.

There’s a handy little addon called Skullme which I’ve come to rely on immensely. All it does is mark your current target skull (after x amounts of seconds, configurable). With it, dps has no excuses. You can focus threat on that target while spreading aoe threat to the others around with without worrying about stray aggro.

This little mod has saved me countless grey hairs and I highly reccommend it to any player out there gearing up badge loot or instance leveling as a tank. You can find it here.

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The DK changes will be up later today and warriors later this week, but I’m going to speculate anyway. Come Cataclysm, Death Knights will have

-A dedicated tanking tree
-A Dual Wield DPS tree
-A 2Hander DPS tree

Warriors currently have
-A dedicated tanking tree
-A Dual Wield DPS tree
-A 2Hander DPS tree

They’re looking remarkably similiar, eh? Of course, some technicalities and flavours differ, in some ways vastly, but the fundamental similarities remain the same. Furthermore I suspect warrior rage normalisation will bring the resource much into line with Runic Power currently, which is a very intuitive, simple and predictable resource, unlike Rage. DK’s will still have Runes to juke around, though, but warriors have their own complexities. Furthermore, I suspect warrior stances will look a lot more like presences and that many abilities will be changed to be usable in any stance (ala Berserker Rage).

Sure it’s a little bit of homogenisation, but I think over the past expansion we’ve come to realise that homogenisation makes things easier – easier to get a viable group for something together, easier to balance around in both pvp and pve, etc – and that the fun and differentiating part about picking a class and spec is actually¬†flavour.

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