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Posts Tagged ‘talents’

I’d been working on some ideas for Blood tank trees for Cataclysm, but after last weeks other bit of news, no not the RealID fiasco, the bit about talent trees being severely pruned, it’s a bit pointless. The Beta talents right now are going to be nothing alike what they’ll be at launch.

First off, each tree is being pruned down to 31 points deep rather than 51. It’s basically 2 tiers less. Second, we’re getting about half as many talent points total, so where we get 71 right now, we’ll probably only have points in the 30’s to play with by the time we ding 85.

At first this sounds like a massive nerf and simplification, but the reasoning behind it is that we spend so many talent points on must-have junk-talents like +1 to hit here and +1 to crit there, that most of those 71 talent points are being spent on boring talents. This makes a hell of a lot of sense. I know I drop otherwise awesome, fun and flavourful talents like Lichborne to instead pick up something dreary like one percent to dodge. Ho hum.

It will be farm more fun to be able to focus on grabbing ‘unnecessary’ talents like Mark of Blood or Blood Worms than minmaxing cookiecutter builds focused purely on stats. Especially the DK class, which loses out on a lot of versatility in the way cookiecutter builds spec in order to maximize dps or eh/threat. And it’s versatility that was supposed to be this class’s strong point. Something we had to sacrifice in trying to keep up with all the other classes. We lose out on so many ‘toys’ that are baked into other classes, and it’ll be refreshing to be able to haul out something super cool like Hungering Cold in a dungeon or raid instead of sinking that 1 point into getting 5/5 Black Ice.

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